Teaching with Twine
Integrating Choose-Your-Own-Adventure Tools into the Classroom
Workshop description
Twine is a free, open source tool that can be used for creating choose-your-own-adventure stories and games. From using it to teach the basics of coding to storytelling strategies, Twine offers a diverse range of applications for education. In this workshop, you will learn the basics of Twine and some advanced features if time permits.
Getting started
If you are interested in getting some Twine experience beforehand, you can check out either of the following two Twine tutorials. We will cover all of this during the workshop as well and will provide worked examples and sample lesson plans.
Workshop resources
Click on the buttons below to access workshop resources!
Images and their URLs
A good site for stock images is Unsplash: https://unsplash.com/
https://upload.wikimedia.org/wikipedia/commons/1/15/Cat_August_2010-4.jpg
https://upload.wikimedia.org/wikipedia/commons/4/40/Panor%C3%A1mica_Oto%C3%B1o_Alc%C3%A1zar_de_Segovia.jpg
https://upload.wikimedia.org/wikipedia/commons/e/e7/Everest_North_Face_toward_Base_Camp_Tibet_Luca_Galuzzi_2006.jpg
https://upload.wikimedia.org/wikipedia/commons/4/4d/Very_beautiful_window_of_the_house_with_no._3_on_Cristofor_Columb_street_in_Bucharest_%28Romania%29.jpg
Worked ExampleS
Feedback form
Please fill out the feedback form below to let us know how we did. Thank you for joining us!
Actua CanCode Feedback form
This workshop is funded by a CanCode grant through Actua, which is a major supporter of our programs. Please fill out the feedback form below to help us improve our workshops.
The survey will ask for an access code, which is unique for each Actua network member. The access code for Science AL!VE is 2917.